التخطي إلى المحتوى الرئيسي

How do I build an app like Uber?

How do I build an app like Uber 
to build an app like Uber will depend on the following variables: (I) Size of the project and consequently total development hours. (II) Price / Hour paid for the development. (III) Productivity of the development team.

(I) Size of the Project: I strongly recommend you to simplify the project as more as you can and create a minimum viable product that has just the core features sufficient to deploy the product, and no more. Try to deploy the product to a subset of possible customers—such as early adopters thought to be more forgiving, more likely to give feedback, and able to grasp a product vision from an early prototype or marketing information. This strategy targets avoiding building products that customers do not want and seeks to maximize information about the customer per dollar spent.

(II) Price / Hour: The price per hour varies drastically depending the location the development team is working from. If your target is reducing the total project cost you should allocate your development team in countries which have good developers and a low cost of living. Some examples are Eastern Europe, India and Brazil.

(III) Development Productivity: You will increase productivity if you use frameworks to accelerate software development. Please see below some examples of good productivity tools:
 Lodex Solutions  - Will help you to accelerate up to 4x backend development.
An app usually consists of 02 different programming layers which are the backend and the frontend. Please see below some figures to forecast a development budget.

Budget for the Backend: I suggest to forecast something between USD 20k to USD 25k for the first cycle of development. It’s important to use the MVP – Minimum Viable Product concept and make things as simple as possible during the initial development cycle. This cycle should not take more than 3 months.
Total Development Budget: Please project something between USD 40k to USD 50k for the first development round. Please bear in mind you can blow this money very fast and please make sure you focus on key features. Have the initial features set online and test your business. An additional development round should be done after customer feedback.

You will need also to budget for continuous support and maintenance of your app. A good rule of thumb is something between 5% to 10% of the original software project.


تعليقات

المشاركات الشائعة من هذه المدونة

Difference between virtual reality, augmented reality and mixed reality

Augmented reality and mixed reality are often used to refer to the same idea, however there are a few potential differences between the two depending on who you speak to. To some, it is semantics, while to companies like Microsoft, there is an important distinction between the two terms. The majority of mentions of augmented reality and mixed reality in the press right now refer to “mixed reality” as a synonym of “augmented reality”. Even experiences which could be under the umbrella of “mixed reality” are called “augmented reality” by the companies creating them. This is where things get confusing. “Mixed reality” is most commonly used by Microsoft to describe their HoloLens. The media often call it “augmented reality” to begin with, adding on in a rather forced sounding way — “or as Microsoft calls it, ‘mixed reality’”, followed by using the terms interchangeably throughout their articles. It is best explained by starting with the much easier definition of “virtual reality”: ...

What is the difference between UX and UI designer and web designer?

A bit cynical: UI design is the older term for UX design. New kids on the block disliked the ugly, annoying designs they were seeing, so they decided that, by renaming the discipline, they would produce designs less ugly and annoying. In the future, this will happen again, and UX (and the  letter X generally) will be disparaged as very old-fashioned and uncool. This will always happen because it is the nature of disciplines to rebrand themselves as newbies think old-timers were stupider than they were. But also it is true that by rebranding an activity, there is an opportunity to re-educate the world on why what you do matters. More serious: UX was an attempt to liberate users from the tyranny of cognitive psychologists, who themselves were trying to liberate users from the tyranny of programmers. UX has sometimes been successful in doing so, but other times it has only meant subjecting users to the tyranny of graphic designers. :) At the end of the day, what I want-...

Should I learn Front-End Web Development first, or Back-end web development?

From a practical standpoint, there are more backend resources and a longer history of backend languages and frameworks, whether you're talking about Ruby, PHP, Java or C. Picking the right backend language to learn will also teach you some basic computer science concepts that will be valuable. Database indices, data structures, OOP, and jobs/threads are much more prevalent on the backend, and they're important software constructs which are making their way onto the frontend (that is, Javascript and HTML5) where devs without the background will find themselves limited. The front end comes with its own set of challenges and nuances, but the skills there are a bit "softer", dealing more with rendering issues and design. I'll be honest and say that the  vast majority  of engineers, when moving to the front-end, don't bother with learning the design side of things, but at the same time the market isn't demanding the position as much, or  maybe we...