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What software do people at Pixar use for design and animation?

Pixar uses custom built proprietary software that isn’t available on the general market. The software is not sold commercially partly to protect trade secrets from competitors, but also due to the fact that most people can’t afford the licensing fees. On rare occasion the studio will release freeware versions of the software, usually after the studio has upgraded to more powerful software.
For animation, Disney and Pixar generally use heavily modified versions of Autodesk Maya and 3DSMax. Presto is Pixar’s secret modeling/layout software. A software called Marionette is used for rigging. RenderMan and some other auxiliary programs are used just for the rendering and texturing process. It typically takes a render farm of computers several hours to render a single frame of Pixar-quality animation.
That is just the stuff that the public knows about. Pixar generally develops new techniques and software every few years for each movie in production. Pixar also collaborates with Disney Animation Studios and ILM, so the animators most likely have access to other specialty programs like Meander, Hyperion, Zeno, and whatever other tech Disney has hidden away.

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