Most modeling and post production software used for VR (like Maya) supports a Python API, so you can go that route, however for real-time experiences the major game engines are dropping support for languages other than C# or C++.
C++ is pretty intimidating coming from python, but C# is not difficult, and you may be able to find some Unity examples written in their now deprecated Boo Python dialect as well as C# to compare them. I would recommend that you learn C# with Unity, it’s fun and easy and all of your general programming skills will transfer over so you could probably transition within a couple weeks depending on how advanced of a coder you are.
You can also try using Unreal Blueprints, which takes the whole syntactical aspect off the table, and I think represent the most capable and well documented visual scripting language ever created, even though I personally still would rather type my code.
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