التخطي إلى المحتوى الرئيسي

When will virtual reality become popular?


Virtual reality is already popular in the sense the idea has a lot of backing, people are excited about it, and numerous companies are entering the market. The company I work for, FullDive, is one of them.

Let's look at the history a little. The term "virtual reality" was coined in 1989 by a man named Jaron Lanier to describe tech trends occurring at the time. Think back to the Nintendo PowerGlove, and the spectacular failures of other virtual reality products at the time. The primary issue was computer technology simply was not capable of effectively doing what the designers wanted it to do. And so ended the first major push towards virtual reality technology. 

Fast forward to 2012, and a nascent Oculus is coming into existence. Two years later (2014) Facebook buys Oculus for more than $2 billion, and the second wave of virtual reality begins. The difference is that tech can now support an incredibly wide range of functions that designers in 1990 could only dream of. A smartphone, for instance, can handle 3D rendering with a little bit of engineering magic. That's why Samsung's Gear VR uses its own Galaxy phones. The virtual experience, though, still doesn't give real time, tactile feedback like the feeling of typing on a keyboard. This is something that will (hopefully) come with time as new technologies progress.

To circle back to the original question, the technology to make virtual reality popular already exists: There are headsets and smartphones/computers powerful enough to handle virtual reality. One major issue is cost, though. Oculus is $350 and Samsung Gear VR is $200. Both are also targeted at developers. 

That's where FullDive comes in. We are in the process of producing a headset for about $49, complete with a controller to aid in the manipulation of your personal virtual environment. We currently have our app out on the GooglePlay store (Android Apps on Google Play) and you can check out our website at Full Dive. Our goal is to fill the gap most current headsets leave and provide high quality virtual reality for the average consumer. 

The popularity of virtual reality will, likely, ultimately rely on making it accessible to people beyond the developer community. The quality of the experience has to warrant the price tag, and there are only two ways to do this: either increase the quality of the experience or decrease the cost. FullDive is aiming to do both, and help bring virtual reality to the market.



تعليقات

المشاركات الشائعة من هذه المدونة

What is the difference between UX and UI designer and web designer?

A bit cynical: UI design is the older term for UX design. New kids on the block disliked the ugly, annoying designs they were seeing, so they decided that, by renaming the discipline, they would produce designs less ugly and annoying. In the future, this will happen again, and UX (and the  letter X generally) will be disparaged as very old-fashioned and uncool. This will always happen because it is the nature of disciplines to rebrand themselves as newbies think old-timers were stupider than they were. But also it is true that by rebranding an activity, there is an opportunity to re-educate the world on why what you do matters. More serious: UX was an attempt to liberate users from the tyranny of cognitive psychologists, who themselves were trying to liberate users from the tyranny of programmers. UX has sometimes been successful in doing so, but other times it has only meant subjecting users to the tyranny of graphic designers. :) At the end of the day, what I want-...

Web Development - Website Design

From conception and strategy to design and implementation, Lodex  builds and hosts premium websites for businesses, associations, government, and Fortune 500 companies. Development Lodex  empowers our clients with an easy to use Content Management System (CMS).  Our  Content Management System(CMS) has evolved over the past 20 years to be a highly robust, highly flexible solution. CMS is constantly evolving and can be fully customized, yet the core platform can easily handle everything from a small consulting firm site to a large multi-site enterprise organization. Design Our award-winning designs and intuitive user experiences specifically address our clients' business goals and solve user challenges. Driven by passion and innovation, our work has been recognized for high standards of excellence by numerous industry experts. Our websites not only give the front-end user a great online experience, they're also easy to update for back-end administrator...

Should I learn Front-End Web Development first, or Back-end web development?

From a practical standpoint, there are more backend resources and a longer history of backend languages and frameworks, whether you're talking about Ruby, PHP, Java or C. Picking the right backend language to learn will also teach you some basic computer science concepts that will be valuable. Database indices, data structures, OOP, and jobs/threads are much more prevalent on the backend, and they're important software constructs which are making their way onto the frontend (that is, Javascript and HTML5) where devs without the background will find themselves limited. The front end comes with its own set of challenges and nuances, but the skills there are a bit "softer", dealing more with rendering issues and design. I'll be honest and say that the  vast majority  of engineers, when moving to the front-end, don't bother with learning the design side of things, but at the same time the market isn't demanding the position as much, or  maybe we...