التخطي إلى المحتوى الرئيسي

Why are so many game developers opposed to gamification?

"Gamification" and "bringing game mechanics to serious endeavors" are not necessarily the same thing.
It's hard to talk for all the game developers, but I will give you my take on this issue:
  1. The most basic characteristic about games is they are intrinsically motivated activities which challenge players in a specific skill (I am not talking about other types of play, which are not games by definition). Games are a voluntary activity - because when they are not, they aren't games anymore, they are a chore, a task, a job.
  2. Most of the other extrinsic motivation-creating game mechanics (that include badges, levels, coins, etc.) are not unique to games. Moreover, they are used by organisations for decades (or more?) to generate (extrinsic) motivation (just think about schools and workplaces). I admit that the game industry perfected these extrinsic motivations better than others, as these mechanisms became critical for prolonging user-retention, although its effect on retention is still lower than introducing real challenge (and new content) into the game.
  3. Therefore, Gamification brings nothing new. On the one hand, adding extrinsic motivation to real world activities won't transform them into games (which the word implies, even if it is not the exact defintion). And on the other hand, people have been using these tools to motivate other people for decades without calling them by a cool buzzword.


تعليقات

المشاركات الشائعة من هذه المدونة

Difference between virtual reality, augmented reality and mixed reality

Augmented reality and mixed reality are often used to refer to the same idea, however there are a few potential differences between the two depending on who you speak to. To some, it is semantics, while to companies like Microsoft, there is an important distinction between the two terms. The majority of mentions of augmented reality and mixed reality in the press right now refer to “mixed reality” as a synonym of “augmented reality”. Even experiences which could be under the umbrella of “mixed reality” are called “augmented reality” by the companies creating them. This is where things get confusing. “Mixed reality” is most commonly used by Microsoft to describe their HoloLens. The media often call it “augmented reality” to begin with, adding on in a rather forced sounding way — “or as Microsoft calls it, ‘mixed reality’”, followed by using the terms interchangeably throughout their articles. It is best explained by starting with the much easier definition of “virtual reality”: ...

What is the difference between UX and UI designer and web designer?

A bit cynical: UI design is the older term for UX design. New kids on the block disliked the ugly, annoying designs they were seeing, so they decided that, by renaming the discipline, they would produce designs less ugly and annoying. In the future, this will happen again, and UX (and the  letter X generally) will be disparaged as very old-fashioned and uncool. This will always happen because it is the nature of disciplines to rebrand themselves as newbies think old-timers were stupider than they were. But also it is true that by rebranding an activity, there is an opportunity to re-educate the world on why what you do matters. More serious: UX was an attempt to liberate users from the tyranny of cognitive psychologists, who themselves were trying to liberate users from the tyranny of programmers. UX has sometimes been successful in doing so, but other times it has only meant subjecting users to the tyranny of graphic designers. :) At the end of the day, what I want-...

Should I learn Front-End Web Development first, or Back-end web development?

From a practical standpoint, there are more backend resources and a longer history of backend languages and frameworks, whether you're talking about Ruby, PHP, Java or C. Picking the right backend language to learn will also teach you some basic computer science concepts that will be valuable. Database indices, data structures, OOP, and jobs/threads are much more prevalent on the backend, and they're important software constructs which are making their way onto the frontend (that is, Javascript and HTML5) where devs without the background will find themselves limited. The front end comes with its own set of challenges and nuances, but the skills there are a bit "softer", dealing more with rendering issues and design. I'll be honest and say that the  vast majority  of engineers, when moving to the front-end, don't bother with learning the design side of things, but at the same time the market isn't demanding the position as much, or  maybe we...