التخطي إلى المحتوى الرئيسي

Become a 3D animation artist


There are really two parts to becoming an animator. For lack of a more elegant way to put it, there's the computer part and the art part.


The computer part is fairly easy to learn: there is a lot of software to get used to, but this mostly requires patience and willingness to experiment.  The usual standard for professional animators is Autodesk Maya, which you can download for free if you're a student (An on-going professional license is pretty expensive -- most of the times those are sold directly to studios rather than to individuals.).    There several free or low-cost competing products that work on the same basic principles, for example Source FilmmakerHash Animation Master, and Blender -- there are of course many differences in detail but all of these work use the same basic concepts.   There are pretty good online resources for all of them, but nothing is as important as time: it takes at least six months to really get used to running these programs (they are more complex than, for example, Photoshop).



The artistic side of animation is harder and more demanding: in addition to knowing how to run the software, you need traditional animation skills: a good sense of timing, an eye for strong poses, and an actor's ability to find the right psychological details.   Even though the technology is very different, many animators still refer back to The Illusion of Life: Disney Animation by Ollie Johnston and Frank Thomas, two of Disney's "Nine Old Men".  Another really excellent introduction to the craft is  The Animator's Survival Kit by Richard Williams, who did Roger Rabbit.  The basic mechanics -- how to do a walk cycle or how to exaggerate motions for effect -- are covered in many books but these two are the real classics in the field.  



Between the free software and the excellent reference material online -- as well as the many online communities (such as The 11 Second club) there are good opportunities to teach yourself at little or no cost.  That is, however, a very demanding route that takes a lot of discipline. Animation is a very competitive field, so most new animators go to special schools to learn both animation fundamentals and how to manage the computer side.  Some of these studies are at traditional 4-year colleges, some at art schools, and many are at smaller for-profit schools such as the The Art Institutes or Full Sail University.  I usually recommend a traditional college of the latter, since animation is a very tough business and you don't want to discover that you're not very good after spending a lot of money on a degree with only one use; but some of those programs are good: if you go that route you should be a very, very careful shopper (in particular, find out how many former students have gotten work, and where!)  One excellent online alternative is Animation Mentor, originally founded by Pixar animators and generally regarded as the best online animation school.








تعليقات

المشاركات الشائعة من هذه المدونة

تصميم الالعاب الالكترونية

100 مليار دولار هو حجم وناتج تجارة وصناعة سوق الألعاب الالكترونية دوليا، ليصبح هذا السوق في أهمية أسواق أي سلع استراتيجية أخرى .. مع انتشار الهواتف الذكية بصورة كبيرة و انتشار العاب و تطبيقات الهواتف الذكية اصبح هناك العديد من   الاشخاص يهتمون بتصميم العاب الاندرويد و الايفون  لذلك تقوم شركة لودكس بتصميم العاب اندرويد وايفون والالعاب الاونلاين والعاب الديسك توب بكل احترافية وبتصميمات رائعة وجودة عالية .    Game Developing           

أفضل برامج لصناعة الرسوم المتحركة

تعد صناعة أفلام الكارتون والأنيميشن من الصناعات الضخمة والمكلفة، إلا أن ظهور التكنولوجيا وكثير من التطبيقات تسهل من صناعتها كثيرا، مع توفير الكثير من الأموال التي يتم إنفاقها لعمل أفلام مميزة. وترصد فيتو 3 برامج لعمل أفلام أنيميشن 3D 1- برنامج Autodesk 3DS Max يتميز البرنامج بأنه سهل الاستخدام، وسريع، ويمكن من خلاله ابتكار شخصيات مختلفة ثلاثية الأبعاد، البرنامج غير مجانى إلا أنه يمكن تحميله للتجربة، أو الحصول عليه مجانا لمدة 3 سنوات في حالة كنت طالب، ويمكن تحميله من  هنا  2-برنامج Cinema 4D. ويتميز البرنامج بتوفير مجموعة واسعة من الإصدارات المختلفة، والتي تناسب كافة الاحتياجات وميزانية المستخدم، البرنامج سهل الاستخدام، ويوفر الكثير من الخيارات التي تمكن من عمل فيلم احترافى، ويمكن التحميل من  هنا  بعد اختيار الإصدار المناسب. 3- برنامج FlipaClip  وهو تطبيق خاص بالهواتف الذكية العاملة بنظام أندرويد، البرنامج سهل الاستخدام، التطبيق يقدم العديد من المزايا من طبقات الرسم، وجدول زمنى وأدوات مختلفة للرسم، ويمكن تحميله من  هنا  4- تطبيق Animation ...

Difference between virtual reality, augmented reality and mixed reality

Augmented reality and mixed reality are often used to refer to the same idea, however there are a few potential differences between the two depending on who you speak to. To some, it is semantics, while to companies like Microsoft, there is an important distinction between the two terms. The majority of mentions of augmented reality and mixed reality in the press right now refer to “mixed reality” as a synonym of “augmented reality”. Even experiences which could be under the umbrella of “mixed reality” are called “augmented reality” by the companies creating them. This is where things get confusing. “Mixed reality” is most commonly used by Microsoft to describe their HoloLens. The media often call it “augmented reality” to begin with, adding on in a rather forced sounding way — “or as Microsoft calls it, ‘mixed reality’”, followed by using the terms interchangeably throughout their articles. It is best explained by starting with the much easier definition of “virtual reality”: ...